Global Play2Learn Academy founded by Dr. Etain Kiely, Mathematics Lecturer at ATU Galway, is offering novel opportunities for students to engage with mathematics. By integrating computational mathematics with game-based learning, the academy promotes equality, diversity, and challenge-based learning across cultures. The PLAY framework—Partnership, Learn, Apply, and Your Interest—focuses on collaboration, knowledge transfer, real-world application, and active engagement within global learning communities.
Why it Matters:
🌍 Building global culturally relevant partnerships (Ukraine, Botswana, Malaysia, Nigeria, and Ireland)
🎮 Making learning fun and engaging!
🧠 Unlocking creativity and critical thinking
🌱 Driving real-world impact through sustainability
🔓 Free Resources Available
Access code notebooks inspired by nature’s hidden patterns — from fractals in ferns to Fibonacci in broccoli. Plus, access Leaving Cert Computer Science resources!
📥 Visit etainkiely.com or email etain.kiely@atu.ie to get started.
A collaboration between ATU & BUAN Agricultural College (Africa), led by MOCHAS PhD student Ontiretse Ishmael and year 1 ATU computing and science students:
A collaboration with BUAN Agricultural College (Botswana, Africa) using Micro:bit kits:
🌱Collect real-time soil & environmental data for analysis in ATU Dataverse.
🌱Promote sustainability-driven problem-solving in agriculture.
🌱 Invited speaker at "Girls in Tech" Camp, South Africa.
🌱Links education (SDG 4), innovation (SDG 9), and climate action (SDG 13).
Impact: ATU Greenhouse: Automated watering and soil sensor. Free codebook here
Fractions become superpowers in this high-energy outreach session inspired by My Hero Academia.
By linking fraction moves to hero abilities, students unlock their potential and defeat the villain — making maths exciting, memorable, and empowering.
📍 Impact:
Delivered through engaging Library Outreach to boost maths confidence
A scaled ATU campus built in Minecraft Education Edition by CJ O'Donnell.
🚍Local buses, ♿Wheelchair-accessible elevators, 🧩 Math puzzles & escape rooms for team-building.
📍 Impact:
Featured at the DigitalEd Conference.
Used in Open Day events to engage prospective students.
Demonstrates inclusive design and creativity in STEM learning environments.
📁 Download Minecraft World (.mcworld)
How children learn physics — by swinging, sliding, and seeing for themselves.
Inspired by the theory of embodied cognition, this playful outreach brings physics to life in the playground.
Led by: Jennifer Gallagher (Yr 4 Physics, ATU)
📍 Impact:
Delivered to local primary schools as part of ATU’s community STEM engagement
🎯 Children explored harmonic motion, balance, and energy through play
🧠 “They didn’t know the laws — but they felt them!”
ATU’s interdisciplinary team, supported by a PIRATE grant (HEA) to boost data literacy and connect theory to real-world practice.
An ATU-wide effort to ensure that every Year 1 STEM student gains data confidence — in the lab, with code, and for life..
📍 Impact:
Full integration into Year 1 lab manuals | 🎤 Presented at DigitalEd Conference
Young people can hear higher frequencies than adults—making this workshop a thrilling dive into sound waves through music, experiments, and visualisation.
📍 Impact:
STEM fun for Maths Week—hands-on, high-frequency science!